A personal project made in C++.
Phantasma is a pathtracer that was intially built along with the Advanced Graphics Masterclass from Jacco Bikker.
It has features such as Monte Carlo pathtracing - accelerated via OpenCL, TLAS and BLAS BVH building, GLTF model loading and more.
Iron Line is a tower defense game set on an ever-changing train. The level you play on is the train itself, and at every station you add and/or remove a train car, constantly evolving the gameplay.
Iron Line ended up winning the Dutch Game Awards for Best Student Game, it was also nominated for Best Design.
A 1st year student game project.
Meltdown Madness is a couch co-op game, where you play as sloth engineers trying to prevent your reactor from overheating by guiding water to your reactor core.
Meltdown Madness ended up winning 3 in-school awards, Industry Favorite, Best Y1 Game and Best Y1 Art.
An internship over the summer (2 Months) at Traverse Research. Mainly worked on implementing OIDN and its relevant neural network operations via HLSL compute shaders and a rust NN framework.
A part time job spanning 4 years, helping develop games and educational apps in Unity over 4 years. I wrote code in C#, helped clean up existing or create new assets.
An 2 week internship at the Wargaming.NET QA Office in Prague.